In Godot, UI_Left is a predefined action used for navigation. By default, it is bound to the left arrow key and the A key. If you need to change this binding at a deeper level, direct modification is required.
Editing the UI_Left Binding in Godot
To hard edit the binding for UI_Left, follow these steps:
- Modify Input Map in Project Settings:
- Open Project > Project Settings > Input Map.
- Locate UI_Left and remove existing keys.
- Assign new keys and save the settings.
- Edit the
input_map.cfg
File:- Navigate to your project’s
project.godot
file. - Locate and modify the UI_Left entry under
[input]
.
- Navigate to your project’s
- Use GDScript to Override Bindings:
- Add the following code in an autoload script:
InputMap.action_erase_events("ui_left") InputMap.action_add_event("ui_left", my_new_key)
- Replace
my_new_key
with your desired key event.
- Add the following code in an autoload script:
Ensuring Custom Bindings Work Properly
- Restart the editor to apply manual changes.
- Debug using
Input.is_action_pressed("ui_left")
to confirm the new binding. - Use an autoload script to apply changes dynamically across scenes.
With these steps, you can fully customize UI_Left in Godot to suit your project’s needs.